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  2. PowerPoint karaoke - Wikipedia

    en.wikipedia.org/wiki/PowerPoint_karaoke

    The video game Talking Points in The Jackbox Party Pack 7 is based on PowerPoint karaoke. One player presents a slideshow presentation created in real time by a second "assistant" player, using a user-generated title and provided transition phrases and pictures. A form of PowerPoint karaoke is frequently played in teams of two on Impractical ...

  3. Classroom walkthrough - Wikipedia

    en.wikipedia.org/wiki/Classroom_walkthrough

    The classroom walkthrough model consists of a series of frequent classroom visits where the observer(s) are present to look for predetermined evidence of specific practices. The observations last anywhere from two to forty-five minutes, and are intended to support the faculty in the delivery of instruction and curriculum. [10]

  4. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Also, students will ask questions when the topic is not clear; as a result, they become more interested in the classroom. [ 13 ] Subject-matter expertise: When a teacher is an expert and has a broad knowledge of the subject being taught, students are expected to work harder and put more effort into their work.

  5. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The games and learning research world studies how new digital media tools shift the topic of education research from recalling and repeating information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Games and learning research explores how games and game communities can lead to 21st ...

  6. Observational learning - Wikipedia

    en.wikipedia.org/wiki/Observational_learning

    In communities where children's primary mode of learning is through observation, the children are rarely separated from adult activities. This incorporation into the adult world at an early age allows children to use observational learning skills in multiple spheres of life. This learning through observation requires keen attentive abilities.

  7. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Interactive digital video games are being used at K-12 and higher education institutions. [113] Radio offers a synchronous educational vehicle while streaming audio over the internet with webcasts and podcasts can be asynchronous. Classroom microphones, often wireless, can enable learners and educators to interact more clearly.

  8. Disney Learning: Winnie the Pooh - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Winnie...

    Disney Learning: Winnie the Pooh comprises three titles: Winnie The Pooh Toddler, Winnie the Pooh Preschool and Winnie The Pooh Kindergarten. They are point-and-click educational video games developed and published by Disney Interactive and based on the Winnie the Pooh franchise. The titles were shipped by BAM! Entertainment. [1] [2] [3]

  9. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. In interactive learning, people collaborate to share information.

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