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  2. Astroneer - Wikipedia

    en.wikipedia.org/wiki/Astroneer

    Astroneer is a sandbox adventure game played from a third-person view. Its open world planets, where in terraforming can take place, are subject to procedural generation, with the exception of some planet-specific resources. The player controls an astronaut (called an Astroneer) who navigates on foot, by rover, through teleportation, or by ...

  3. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  4. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    A voxel is a three-dimensional counterpart to a pixel.It represents a value on a regular grid in a three-dimensional space.Voxels are frequently used in the visualization and analysis of medical and scientific data (e.g. geographic information systems (GIS)). [1]

  5. Category:Video games with voxel graphics - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages

  6. 'They always said 'No': Why Led Zeppelin's surviving members ...

    www.aol.com/always-said-no-why-led-120222339.html

    Captured here in Austin, Texas, in 2022, Robert Plant and Alison Krauss perform on their Raising the Roof Tour. Plant revisits he early years with Led Zeppelin in a new doc, "Becoming Led Zeppelin."

  7. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel. To render a 2D projection of the 3D data set, one first needs to define a camera in space relative to the volume.

  8. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.

  9. Sparse voxel octree - Wikipedia

    en.wikipedia.org/wiki/Sparse_voxel_octree

    A sparse voxel octree (SVO) is a 3D computer graphics rendering technique using a raycasting or sometimes a ray tracing approach into an octree data representation. The technique generally relies on generating and processing the hull of points (sparse voxels ) which are visible, or may be visible, given the resolution and size of the screen. [ 1 ]