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  2. See-through display - Wikipedia

    en.wikipedia.org/wiki/See-through_display

    A see-through display or transparent display is an electronic display that allows the user to see what is shown on the screen while still being able to see through it. The main applications of this type of display are in head-up displays , augmented reality systems, digital signage, and general large-scale spatial light modulation .

  3. 3D display - Wikipedia

    en.wikipedia.org/wiki/3D_display

    A person wearing a virtual reality headset, a type of near-eye 3D display. A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue.

  4. Time-multiplexed optical shutter - Wikipedia

    en.wikipedia.org/wiki/Time-multiplexed_optical...

    The capacitor consists on two conductive parallel planes: a transparent conductor on the light guide and a thin continuous layer of conductive material placed inside the active layer. the Opcuity active layer, the characteristic part of TMOS technology. It includes a base carrier film, a conductor and micro-optic structures that define the ...

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A truncated pyramid enclosing the subset of 3D space that projects onto a 'viewport' (a rectangular region in screen space, usually the entire screen). Virtual reality Computer-rendered content that (unlike augmented reality) completely replaces the user's view of the real world. [3]: 915 Volume texture A type of texture map with 3 dimensions ...

  6. Volumetric display - Wikipedia

    en.wikipedia.org/wiki/Volumetric_display

    Another type of 3D display that is a candidate member of the class of swept-volume 3D displays is the varifocal mirror architecture. One of the first references to this type of system is from 1966, in which a vibrating mirrored drumhead reflects a series of patterns from a high-frame-rate 2D image source, such as a vector display, to a ...

  7. Rainbow 100 - Wikipedia

    en.wikipedia.org/wiki/Rainbow_100

    DEC Rainbow 100 as a museum piece in Citilab Rainbow 100 floor model and software packages. The Rainbow 100 is a microcomputer introduced by Digital Equipment Corporation (DEC) in 1982. This desktop unit had a monitor similar to the VT220 and a dual-CPU box with both 4 MHz Zilog Z80 and 4.81 MHz Intel 8088 CPUs.

  8. Autostereoscopy - Wikipedia

    en.wikipedia.org/wiki/Autostereoscopy

    Comparison of parallax-barrier and lenticular autostereoscopic displays. Note: The figure is not to scale. Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer.

  9. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, 2D applications may use 3D techniques to achieve effects such as lighting , and similarly, 3D may use some 2D rendering techniques.