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  2. Perspective control - Wikipedia

    en.wikipedia.org/wiki/Perspective_control

    Perspective control is a procedure for composing or editing photographs to better conform with the commonly accepted distortions in constructed perspective. The control would: The control would: make all lines that are vertical in reality vertical in the image.

  3. File:Perspective correct texture mapping.svg - Wikipedia

    en.wikipedia.org/wiki/File:Perspective_correct...

    A python code example that generates an equivalent image, ... An illustration of perspective correct texture mapping. Items portrayed in this file depicts.

  4. Unsharp masking - Wikipedia

    en.wikipedia.org/wiki/Unsharp_masking

    Unsharp masking (USM) is an image sharpening technique, first implemented in darkroom photography, but now commonly used in digital image processing software. Its name derives from the fact that the technique uses a blurred , or "unsharp", negative image to create a mask of the original image.

  5. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera with respect to the world.

  6. Hugin (software) - Wikipedia

    en.wikipedia.org/wiki/Hugin_(software)

    stitch large mosaics of images and photos, e.g. of long walls or large microscopy samples find control points and optimize parameters with the help of software assistants/wizards output several projection types, such as equirectangular (used by many full spherical viewers), mercator , cylindrical , stereographic , and sinusoidal

  7. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  8. MayaVi - Wikipedia

    en.wikipedia.org/wiki/MayaVi

    The code of MayaVi has nothing in common with that of Autodesk Maya or the Vi text editor. [2] The latest version of MayaVi, called Mayavi2, is a component of the Enthought suite of scientific Python programs. It differs from the original MayaVi by its strong focus on making an interactive program and a reusable component for 3D plotting in Python.

  9. ComfyUI - Wikipedia

    en.wikipedia.org/wiki/ComfyUI

    ComfyUI is an open source, node-based program that allows users to generate images from a series of text prompts.It uses free diffusion models such as Stable Diffusion as the base model for its image capabilities combined with other tools such as ControlNet and LCM Low-rank adaptation with each tool being represented by a node in the program.