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ASMR is a subjective experience of "low-grade euphoria" characterized by "a combination of positive feelings and a distinct static-like tingling sensation on the skin". It is most commonly triggered by specific auditory stimuli, and less commonly by intentional attention control.
A lesson plan is envisaged as a blue print, guide map for action, a comprehensive chart of classroom teaching-learning activities, an elastic but systematic approach for the teaching of concepts, skills and attitudes. The first thing for setting a lesson plan is to create an objective, that is, a statement of purpose for the whole lesson.
Each grade is paired with another grade, so that First and Second Graders share a classroom, Third, Fourth, and Fifth Graders share a classroom. This allows for cross education and an opportunity for more self-directed learning. Though it does require lesson plans to be multi-year, so that students do not repeat topics.
Maria's ASMR videos are recognized as among the best and most popular on YouTube. In separate articles for The Washington Post, feature writer Caitlin Gibson called Maria "the premier celebrity of a controversial but increasingly recognized phenomenon" in 2014 and "YouTube’s preeminent ASMRtist" in 2019.
Millie & Bailey is a two-part edutainment video game series featuring the titles Millie & Bailey Kindergarten and Millie & Bailey Preschool. Edmark repurposed activities from its Early Learning House titles Millie's Math House, Bailey's Book House, and Sammy's Science House into the two multisubject Millie & Bailey games. [12]
The Perry Preschool Project was a study on the impact of pre-kindergarten programs on outcomes for disadvantaged youth. The availability of high-quality pre-kindergarten education was found to have a statistically significant association with higher high school graduation rates, lower crime rates, lower teen pregnancy rates, and better economic ...
The game takes place in a kindergarten schoolhouse. The game is hosted by the teacher, an anthropomorphic gray bunny named Mr. Hopsalot. The specifics of the game vary from the two versions, but in both the user may access educational activities and simple games by clicking on objects.
JumpStart Preschool is a 1995 educational video game and third installment of the JumpStart franchise by Knowledge Adventure, after JumpStart Kindergarten (1994) and JumpStart 1st Grade (1995). It would later be re-released as JumpStart Preschool in August 1998 and superseded by a new title JumpStart Advanced Preschool in 2002.
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