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A project post-mortem is a process used to identify the causes of a project failure (or significant business-impairing downtime), and how to prevent them in the future. This is different from a Retrospective , in which both positive and negative things are reviewed for a project.
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Project Sign was an official U.S. government study of unidentified flying objects (UFOs) undertaken by the United States Air Force and active for most of 1948. Project Sign's final report, published in early 1949, stated that while some UFOs appeared to represent actual aircraft there was not enough data to determine their origin.
The project initiation documentation is a PRINCE2 [1] term representing the plan of approach in project management. It is assembled from a series of other documents, including the business case, the terms of reference, the communication plan, the risk register, the project tolerances, the project plan, and any specific project controls or inspections as part of a departmental quality plan or ...
Post-mortem diagnosis is considered a research tool, and also a quality control practice [9] and it allows to evaluate the performance of the clinical case definitions. [10] The term retrospective diagnosis is also sometimes used by a clinical pathologist to describe a medical diagnosis in a person made some time after the original illness has ...
Project plan is a formal, approved document used to guide both project execution and project control. The primary uses of the project plan are to document planning assumptions and decisions, facilitate communication among stakeholders, and document approved scope, cost, and schedule baselines. A project plan may be summary or detailed. [7]
An autopsy (also referred to as post-mortem examination, obduction, necropsy, [Note 1] or autopsia cadaverum) is a surgical procedure that consists of a thorough examination of a corpse by dissection to determine the cause, mode, and manner of death; or the exam may be performed to evaluate any disease or injury that may be present for research or educational purposes.
At a Game Developers Conference project post-mortem, he emphasized the role of pragmatic design in shaping the game. [25] While designing the main character, "Quote", Amaya drew inspiration from Mario 's appearance, giving him a large, expressive face and a high contrast between his white skin and red pants that made him stand out from the dark ...