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  2. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    Polygon triangulation. In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, [1] i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs.

  3. Simple polygon - Wikipedia

    en.wikipedia.org/wiki/Simple_polygon

    Two simple polygons (green and blue) and a self-intersecting polygon (red, in the lower right, not simple) In geometry, a simple polygon is a polygon that does not intersect itself and has no holes. That is, it is a piecewise-linear Jordan curve consisting of finitely many line segments.

  4. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    Voronoi cells are also known as Thiessen polygons, after Alfred H. Thiessen. [ 1 ] [ 2 ] [ 3 ] Voronoi diagrams have practical and theoretical applications in many fields, mainly in science and technology , but also in visual art .

  5. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    A Delaunay triangulation in the plane with circumcircles shown. In computational geometry, a Delaunay triangulation or Delone triangulation of a set of points in the plane subdivides their convex hull [1] into triangles whose circumcircles do not contain any of the points; that is, each circumcircle has its generating points on its circumference, but all other points in the set are outside of it.

  6. Minimum-weight triangulation - Wikipedia

    en.wikipedia.org/wiki/Minimum-weight_triangulation

    In computational geometry and computer science, the minimum-weight triangulation problem is the problem of finding a triangulation of minimal total edge length. [1] That is, an input polygon or the convex hull of an input point set must be subdivided into triangles that meet edge-to-edge and vertex-to-vertex, in such a way as to minimize the ...

  7. Triangulation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(geometry)

    Polygon triangulations may be found in linear time and form the basis of several important geometric algorithms, including a simple approximate solution to the art gallery problem. The constrained Delaunay triangulation is an adaptation of the Delaunay triangulation from point sets to polygons or, more generally, to planar straight-line graphs.

  8. Two ears theorem - Wikipedia

    en.wikipedia.org/wiki/Two_ears_theorem

    If a simple polygon is triangulated, then a triple of consecutive vertices ,, forms an ear if is a convex vertex and none of its other neighbors in the triangulation lie in triangle . By testing all neighbors of all vertices, it is possible to find all the ears of a triangulated simple polygon in linear time . [ 4 ]

  9. Fan triangulation - Wikipedia

    en.wikipedia.org/wiki/Fan_Triangulation

    In computational geometry, a fan triangulation is a simple way to triangulate a polygon by choosing a vertex and drawing edges to all of the other vertices of the polygon. Not every polygon can be triangulated this way, so this method is usually only used for convex polygons .