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In most languages, the word coercion is used to denote an implicit conversion, either during compilation or during run time. For example, in an expression mixing integer and floating point numbers (like 5 + 0.1), the compiler will automatically convert integer representation into floating point representation so fractions are not lost.
largest subnormal number 0 00001 0000000000: 0400: 2 −14 × (1 + 0 / 1024 ) ≈ 0.00006103515625: smallest positive normal number 0 01101 0101010101: 3555: 2 −2 × (1 + 341 / 1024 ) ≈ 0.33325195: nearest value to 1/3 0 01110 1111111111: 3bff: 2 −1 × (1 + 1023 / 1024 ) ≈ 0.99951172: largest number less than one 0 ...
FLT_MANT_DIG, DBL_MANT_DIG, LDBL_MANT_DIG – number of FLT_RADIX-base digits in the floating-point significand for types float, double, long double, respectively; FLT_MIN_EXP, DBL_MIN_EXP, LDBL_MIN_EXP – minimum negative integer such that FLT_RADIX raised to a power one less than that number is a normalized float, double, long double ...
IML++ is a C++ library for solving linear systems of equations, capable of dealing with dense, sparse, and distributed matrices. IT++ is a C++ library for linear algebra (matrices and vectors), signal processing and communications. Functionality similar to MATLAB and Octave. LAPACK++, a C++ wrapper library for LAPACK and BLAS
Bfloat16 is designed to maintain the number range from the 32-bit IEEE 754 single-precision floating-point format (binary32), while reducing the precision from 24 bits to 8 bits. This means that the precision is between two and three decimal digits, and bfloat16 can represent finite values up to about 3.4 × 10 38 .
On x86 and x86-64, the most common C/C++ compilers implement long double as either 80-bit extended precision (e.g. the GNU C Compiler gcc [13] and the Intel C++ Compiler with a /Qlong‑double switch [14]) or simply as being synonymous with double precision (e.g. Microsoft Visual C++ [15]), rather than as quadruple precision.
The register width of a processor determines the range of values that can be represented in its registers. Though the vast majority of computers can perform multiple-precision arithmetic on operands in memory, allowing numbers to be arbitrarily long and overflow to be avoided, the register width limits the sizes of numbers that can be operated on (e.g., added or subtracted) using a single ...
If the source of the operation is an unsigned number, then zero extension is usually the correct way to move it to a larger field while preserving its numeric value, while sign extension is correct for signed numbers. In the x86 and x64 instruction sets, the movzx instruction ("move with zero extension") performs this function.