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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...

  3. MyFitnessPal - Wikipedia

    en.wikipedia.org/wiki/MyFitnessPal

    MyFitnessPal is a smartphone application which uses gamification elements for exercise and diet management. The app provides multiple features for diet management. These features include the ability to enter data about food consumed, either manually or by scanning bar codes [1] and Meal Scan, a computer vision technology developed by Passio Inc., that allows users to log meals by pointing ...

  4. Gamify (company) - Wikipedia

    en.wikipedia.org/wiki/Gamify_(company)

    Gamify, formerly known as iKEMU, is a Gamification Marketing Company that makes branded AdverGames. Gamify's software allows users to quickly create and deploy HTML5 games across platforms and on mobile devices and websites without the need to create code. [1] [2] Gamify started in 2011, and in 2016 became available on the app market site WIX ...

  5. Marsh McLennan is offering employees a digital app that ... - AOL

    www.aol.com/finance/marsh-mclennan-offering...

    Marsh McLennan employees can access tailored well-being recommendations, through an app, based on their individual needs. Marsh McLennan is offering employees a digital app that tailors well-being ...

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    These examples involve the use of game elements such as points, badges and leaderboards to motivate behavioural changes and track those changes in online platforms. The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn.

  7. Dayforce - Wikipedia

    en.wikipedia.org/wiki/Dayforce

    Dayforce, Inc., formerly Ceridian, is a provider of human resources software and services with employees across its global footprint in the United States, Canada, Europe, Middle East, Latinamerica, Africa (), and the Asia Pacific Japan (APJ) region.

  8. List of collaborative software - Wikipedia

    en.wikipedia.org/wiki/List_of_collaborative_software

    Wiki engines: see List of wiki software; Realtime editors: see Collaborative real-time editor; Revision control for software engineering projects: see Comparison of revision control software; Collaborative development environment; Tools for collaborative writing such as O'Reilly Media's wiki-like git-managed authoring platform Atlas [31] [32]

  9. Gabe Zichermann - Wikipedia

    en.wikipedia.org/wiki/Gabe_Zichermann

    Zichermann describes business software utilizing gamification as funware, remarking that even websites like Facebook and LinkedIn use some element of online reward to prompt user interaction. [ 5 ] [ 22 ] He has explained the "reason why Facebook is a really compelling MMO is because it's fun and you get something out of it."