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An image size can be changed in several ways. Consider resizing a 160x160 pixel photo to the following 40x40 pixel thumbnail and then scaling the thumbnail to a 160x160 pixel image. Also consider doubling the size of the following image containing text.
In the picture, scaling the bitmap reveals the pixels while scaling the vector image preserves the shapes. An image does not have any structure: it is just a collection of marks on paper, grains in film, or pixels in a bitmap. While such an image is useful, it has some limits. If the image is magnified enough, its artifacts appear.
In the examples above, the size of the image is scaled based on each user's default image size, which can be changed at Special:Preferences. Setting image size in pixels, such as "250px", would override the user's preference and display the image as 250px wide for all users who view that image on that page.
When scaling a vector graphic image, the graphic primitives that make up the image can be scaled using geometric transformations with no loss of image quality. When scaling a raster graphics image, a new image with a higher or lower number of pixels must be generated. In the case of decreasing the pixel number (scaling down), this usually ...
The size of raster image files is positively correlated with the number of pixels in the image and the color depth (bits per pixel). Images can be compressed in various ways, however. A compression algorithm stores either an exact representation or an approximation of the original image in a smaller number of bytes that can be expanded back to ...
An image that is 2048 pixels in width and 1536 pixels in height has a total of 2048×1536 = 3,145,728 pixels or 3.1 megapixels. One could refer to it as 2048 by 1536 or a 3.1-megapixel image. The image would be a very low quality image (72ppi) if printed at about 28.5 inches wide, but a very good quality (300ppi) image if printed at about 7 ...
Image using width upright=1.8, so that it is 80% wider than the Siberian Husky image above (which is at the default upright=1 width) Image using upright=0.5; a scaling factor less than 1 contracts the image width. An image's size is controlled by changing its width – after which software automatically adjusts height in proportion.
Do not explicitly define the size of an image in pixels unless there is a good reason to do so. Preferably the size should be specified as a value relative to the user's preferred thumbnail width, using the |upright= scaling factor parameter rather than pixel values, whenever an image is to be displayed at something other than the default width.