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In 1980, Games Workshop acquired the rights from Hayes and revised the game, simplifying the rules, removing hydrogen bombs, reducing the number of players to 4, allowing radioactive areas to be cleaned, and cutting the board map in half (eliminating Eastern Europe). This revised game was released as Apocalypse: The Game of Nuclear Devastation. [3]
In the inaugural issue of the UK wargaming magazine Phoenix, John Norris said the common set of rules used by all the PRESTAGS games was an advantage, reasoning, "Once you have mastered one game you can probably play the rest of the series without difficulty." However, he also noted a disadvantage to having the same ruleset: "The large common ...
An interactive fiction game examining the futile nature of nuclear war: Trojan: 1986 Arcade game and platformer set shortly after a nuclear war has destroyed civilization, which is now overrun by occultists who are bent on terrorizing the surviving population with psychological and biochemical warfare Twilight: 2000: 1984 A role-playing game ...
The game was originally released as a boxed game, while the expansion, Chaos Attacks focused on the first war for Armageddon that takes place 300 years before Ghazghkull made his first foray into the Armageddon system. Both games were later released for free in pdf format by Games Workshop to promote their 3rd War for Armageddon Warhammer ...
The games had the United States striking back, which resulted in all-out nuclear Armageddon, with more than half a billion people killed, leaving a great part of the northern hemisphere uninhabitable. This strategy scared everyone and was abandoned. [12] The results of the game were disturbing to all of those involved.
If for any reason you’ve recently been feeling complacent about global security, international relations and oh, you know, little things like the continued existence of the species, here to ...
Hayes republished the game in 1978 in a blue box. In 1980, Games Workshop acquired the rights from Hayes and revised the game, simplifying the rules, reducing the number of players to 4, removing hydrogen bombs, allowing irradiated areas to be cleaned up, and cutting the board map in half (eliminating Eastern Europe).
The computer game version was published by Red Shift under license from Games Workshop. [2] It was released in 1983 for the ZX Spectrum and BBC Micro. [3] Apocalypse was the first Spectrum game from Red Shift, and David Kelly from Popular Computing Weekly described the board game as "ideal material for conversion to the computer". [4]