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In 1980, Games Workshop acquired the rights from Hayes and revised the game, simplifying the rules, removing hydrogen bombs, reducing the number of players to 4, allowing radioactive areas to be cleaned, and cutting the board map in half (eliminating Eastern Europe). This revised game was released as Apocalypse: The Game of Nuclear Devastation. [3]
Hayes republished the game in 1978 in a blue box. In 1980, Games Workshop acquired the rights from Hayes and revised the game, simplifying the rules, reducing the number of players to 4, removing hydrogen bombs, allowing irradiated areas to be cleaned up, and cutting the board map in half (eliminating Eastern Europe).
The games had the United States striking back, which resulted in all-out nuclear Armageddon, with more than half a billion people killed, leaving a great part of the northern hemisphere uninhabitable. This strategy scared everyone and was abandoned. [12] The results of the game were disturbing to all of those involved.
The game was originally released as a boxed game, while the expansion, Chaos Attacks focused on the first war for Armageddon that takes place 300 years before Ghazghkull made his first foray into the Armageddon system. Both games were later released for free in pdf format by Games Workshop to promote their 3rd War for Armageddon Warhammer ...
Armageddon: Tactical Combat, 3000-500 BC is a board wargame first published by Simulations Publications Inc. (SPI) in 1972 in Strategy & Tactics, then released as a stand-alone game, then reimplemented as Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC.
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Now Young adapted Armageddon to the PRESTAGS rules. The result, with graphic design by Redmond A. Simonsen, was retitled Chariot, and was the first in the PRESTAGS series to be released. [2] Although it rose to #9 on SPI's Top Ten Bestseller list, the other four games in the PRESTAGS series all sold more copies. [3]
The computer game version was published by Red Shift under license from Games Workshop. [2] It was released in 1983 for the ZX Spectrum and BBC Micro. [3] Apocalypse was the first Spectrum game from Red Shift, and David Kelly from Popular Computing Weekly described the board game as "ideal material for conversion to the computer". [4]