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  2. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In this example of a simple class representing a student with only the name stored, one can see the variable name is private, i.e. only visible from the Student class, and the "setter" and "getter" are public, namely the "getName()" and "setName(name)" methods.

  3. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In a software design pattern view, lazy initialization is often used together with a factory method pattern. This combines three ideas: Using a factory method to create instances of a class (factory method pattern) Storing the instances in a map, and returning the same instance to each request for an instance with same parameters (multiton pattern)

  4. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  5. JavaBeans - Wikipedia

    en.wikipedia.org/wiki/JavaBeans

    A property is a subset of a Bean's state. The values assigned to the properties determine the behaviour and appearance of that component. They are set through a setter method and can be obtained by a getter method. Customization A customizer can provide a step-by-step guide that the process must follow to use the component in a specific context ...

  6. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    In the previous example, the class Component is inherited by both the ConcreteComponent and the subclasses that descend from Decorator. The decorator pattern is an alternative to subclassing . Subclassing adds behavior at compile time , and the change affects all instances of the original class; decorating can provide new behavior at run-time ...

  7. Visual J Sharp - Wikipedia

    en.wikipedia.org/wiki/Visual_J_Sharp

    Java and J# use the same general syntax but there are non-Java conventions in J# to support the .NET environment. For example, to use .NET "properties" with a standard JavaBean class, it is necessary to prefix getter and setter methods with the Javadoc-like annotation:

  8. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property.

  9. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    C# is a language in which the null object pattern can be properly implemented. This example shows animal objects that display sounds and a NullAnimal instance used in place of the C# null keyword. The null object provides consistent behaviour and prevents a runtime null reference exception that would occur if the C# null keyword were used instead.