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Core Python Programming is a textbook on the Python programming language, written by Wesley J. Chun. The first edition of the book was released on December 14, 2000. [1] The second edition was released several years later on September 18, 2006. [2] Core Python Programming is mainly targeted at higher education students and IT professionals. [3]
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. [33] Python is dynamically type-checked and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional ...
Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.
first checks whether x is less than 5, which it is, so then the {loop body} is entered, where the printf function is run and x is incremented by 1. After completing all the statements in the loop body, the condition, (x < 5), is checked again, and the loop is executed again, this process repeating until the variable x has the value 5.
In computing, data-oriented design is a program optimization approach motivated by efficient usage of the CPU cache, often used in video game development. [1] The approach is to focus on the data layout, separating and sorting fields according to when they are needed, and to think about transformations of data.
To avoid ambiguity, these types of objects may be called precisely a directed simple graph permitting loops and a directed multigraph permitting loops (or a quiver) respectively. The edges of a directed simple graph permitting loops G {\displaystyle G} is a homogeneous relation ~ on the vertices of G {\displaystyle G} that is called the ...
Langton's Loop, in the starting configuration. Langton's loops are a particular "species" of artificial life in a cellular automaton created in 1984 by Christopher Langton. They consist of a loop of cells containing genetic information, which flows continuously around the loop and out along an "arm" (or pseudopod), which will become the ...
A Tsetlin machine is a form of learning automaton collective for learning patterns using propositional logic. Ole-Christoffer Granmo created [1] and gave the method its name after Michael Lvovitch Tsetlin, who invented the Tsetlin automaton [2] and worked on Tsetlin automata collectives and games. [3]
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