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  2. Physical symbol system - Wikipedia

    en.wikipedia.org/wiki/Physical_symbol_system

    Chess: the symbols are the pieces, the processes are the legal chess moves, the expressions are the positions of all the pieces on the board. A computer running a program: the symbols and expressions are data structures, the process is the program that changes the data structures.

  3. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and go.This algorithm uses an approach similar to AlphaGo Zero.

  4. Chess - Wikipedia

    en.wikipedia.org/wiki/Chess

    Chess is an abstract strategy board game for two players ... computer science, ... A relationship between chess skill and intelligence has long been discussed in ...

  5. Chess as mental training - Wikipedia

    en.wikipedia.org/wiki/Chess_as_mental_training

    Chess is significant in cognitive psychology and artificial intelligence studies, because it represents the domain in which expert performance has been most intensively studied and measured. [1] New York–based Chess-In-The-Schools, Inc. [2] has been active in the public school system in the city since 1986. It currently reaches more than ...

  6. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...

  7. Deep Blue (chess computer) - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_(chess_computer)

    Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer.It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls.

  8. Child prodigy - Wikipedia

    en.wikipedia.org/wiki/Child_prodigy

    This positive link between chess skills of prodigies and intelligence is particularly significant on the “performance intelligence”, regarding fluid reasoning, spatial processing, attentiveness to details, and visual-motor integration, while least significant on the “verbal intelligence”, regarding the ability to understand and reason ...

  9. Claude Shannon - Wikipedia

    en.wikipedia.org/wiki/Claude_Shannon

    Shannon made numerous contributions to the field of artificial intelligence, [2] writing papers on programming a computer for chess, which have been immensely influential. [24] [25] His Theseus machine was the first electrical device to learn by trial and error, being one of the first examples of artificial intelligence.