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  2. Epic Games Store - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_Store

    However, when asked, Epic Games clarified that Unfold would have to sell the game on the Epic Games Store exclusively, having to withdraw the game from Steam for a period of one year. Unfold decided against going with Epic Games, noting that a large part of their marketing for fundraising was a major emphasis on releasing on Steam, as well as ...

  3. Chromium Embedded Framework - Wikipedia

    en.wikipedia.org/wiki/Chromium_Embedded_Framework

    RAGE Multiplayer – multiplayer engine for PC game Grand Theft Auto V; Rockstar Games Launcher – official client for Social Club; Second Life – online virtual world [40] Sling TV – IPTV service operated by Dish Network. [41] Spotify Desktop Client – streaming music platform [42] StarUML – UML model editor; Steam client – official ...

  4. Grand Theft Auto Online - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_Online

    Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games.It was released on 1 October 2013 for PlayStation 3 and Xbox 360, [N 1] 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S.

  5. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    Compared to physically distributed games, digital games cannot be destroyed because they can be redownloaded from the distribution system. Services like Steam, Origin, and Xbox Live do not offer ways to sell used games once they are no longer desired. Steam offers a non-commercial family sharing options. [25]

  6. Games for Windows – Live - Wikipedia

    en.wikipedia.org/wiki/Games_for_Windows_–_Live

    The game supports all the standard Live features (such as achievements, voice chat, messages, etc.), but does not offer cross-platform play with Xbox players. Sega, Eidos, and THQ signed on to include Games for Windows – Live in their upcoming games. Epic Games also included this service in their game engine Unreal Engine 3. [6]

  7. Grand Theft Auto: The Trilogy – The Definitive Edition

    en.wikipedia.org/wiki/Grand_Theft_Auto:_The...

    Grand Theft Auto: The Trilogy – The Definitive Edition was developed by Grove Street Games [a] and published by Rockstar Games. [17] Under its former name War Drum Studios, Grove Street Games previously developed mobile versions of the trilogy, as well as the PlayStation 3 and Xbox 360 versions of San Andreas.

  8. Development of Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Development_of_Grand_Theft...

    Grand Theft Auto V is the first game in its series to use an original score. [44] Music supervisor Ivan Pavlovich summarised the original score idea as "daunting", because it was unprecedented for a Grand Theft Auto game. [45] Like most previous series entries, the game uses licensed music tracks provided by an in-game radio as well.

  9. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    From around 2017, another major transition in how microtransactions are implemented in games occurred. "Live-service" games, like Epic Games's Fortnite, with constantly changing and updating content, became more prevalent in the video game market. These types of games heavily employ the use of the loot box microtransaction type.