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This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
Also, the game allowed multiple saved leagues at once and its season process included an all-star game, a draft, and a playoff for the league championship. [2] Along with the various customization options provided to the player, there is an exhibition game mode where the player can go against the computer or simulate a game without actually ...
The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [23] [24] iPhone App Store [25] and BlackBerry App World [26] as the game assets were kept proprietary. [27 ...
In video games, an exploit is the use of a bug or glitch, in a way that gives a substantial unfair advantage to players using it. [1] However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage of them.
Construction and management simulation. Business simulation game; City-building game; Government simulation; Life simulation game. God game; Social simulation game
The following is a list of basketball video games. Most of these sports video games represent basketball in the National Basketball Association (NBA). Franchises
AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode. AngelScript features static typing , object handles (similar to C++ pointers but garbage collected via reference counting ), object-orientation , single inheritance , multiple inheritance with interfaces.
In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest, [1] set at a fixed rate of 1/64 (~1.56%). [2]