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The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
Examples of libraries which include such a canvas module include: in C++, KDE Plasma Workspaces Corona canvas; the Canvas element in HTML5; for Java, the AWT library Canvas; for Java, the Java FX library Canvas [permanent dead link ] for Java, the Swing library Canvas; for Java, the SWT library Canvas, associated with Eclipse
An HTML Application (HTA; file extension .hta) is a Microsoft Windows application that uses HTML and Dynamic HTML in a browser to provide the application's graphical interface. A regular HTML file is confined to the security model of the web browser's security, communicating only to web servers and manipulating only web page objects and site ...
WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background. [3] WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes referred to as ESSL), a language similar to C or C++. WebGL code is executed on a ...
Dynamic HTML, or DHTML, is a term which was used by some browser vendors to describe the combination of HTML, style sheets and client-side scripts (JavaScript, VBScript, or any other supported scripts) that enabled the creation of interactive and animated documents.
GRASP (Linux, UNIX) and pcGRASP (Windows) are written in C/C++, whereas jGRASP is written in Java (the "j" in jGRASP means it runs on the JVM). The jGRASP web site offers downloads for Windows, Mac OS, and as a generic ZIP file suitable for Linux and other systems. For languages other than Java and Kotlin, jGRASP is a source code editor and ...
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It uses an HTML5 Canvas application programming interface (API). All things visible in Snap ! are morphs themselves, i.e. all buttons, sliders, dialog boxes, menus, entry fields, text rendering, blinking cursors etc. are created with morphic.js rather than using HTML DOM elements.