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  2. Voxel-Man - Wikipedia

    en.wikipedia.org/wiki/Voxel-Man

    VOXEL-MAN is the name of a set of computer programs for creation and visualization of three-dimensional digital models of the human body derived from cross-sectional images of computer tomography, magnetic resonance tomography or photography (e. g. the Visible Human Project). [1] It was developed at the University Medical Center Hamburg-Eppendorf.

  3. Visible Human Project - Wikipedia

    en.wikipedia.org/wiki/Visible_Human_Project

    The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [ 1 ]

  4. BioDigital - Wikipedia

    en.wikipedia.org/wiki/BioDigital

    In 2011, the company expanded their technology to reach the greater public, compiling all visualizations into a proprietary web-based virtual model of the human body, the BioDigital Human. [10] The BioDigital Human was one of the early systems to leverage WebGL, which allows any supported browser to render 3D models in webpages without plugins.

  5. 3D Indiana - Wikipedia

    en.wikipedia.org/wiki/3D_Indiana

    3D Indiana is a commercial Educational software for teaching and research on the human anatomy.The name is an acronym for Three-Dimensional Interactive Digital Anatomy.This software is based [1] on the principles of volumetric anatomy [2] which uses three intersecting coordinate planes to locate the organs of the human body based on mathematical calculations.

  6. Virtual human - Wikipedia

    en.wikipedia.org/wiki/Virtual_human

    A virtual crash test dummy. A virtual human (or also known as meta human or digital human) [1] is a software fictional character or human being.Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing ...

  7. Computational human phantom - Wikipedia

    en.wikipedia.org/wiki/Computational_human_phantom

    The surfaces of the phantom are defined by a large amount of polygonal meshes, most commonly triangles. The polygonal mesh has three remarkable advantages in developing whole-body phantoms. Firstly, mesh surfaces depicting human anatomy can be conveniently obtained from real patient images or commercial human anatomy mesh models.

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