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Falling Stars is a role-playing video game developed and published by Ivolgamus in Europe, and published by Agetec in North America. [4] It was released on August 24, 2007 in Europe for Microsoft Windows and the PlayStation 2 and on August 26, 2008 in the United States for the PlayStation 2. The game is aimed at young children and was released ...
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
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Bit ratings (i.e. "64-bit" or "32-bit" for the previous generation) for most consoles largely fell by the wayside during this era, with the notable exceptions being promotions for the Dreamcast [2] and PS2 [3] that advertised "128-bit graphics" at the start of the generation.
This is a list of PlayStation 2 games later made available for purchase and download from the PlayStation Store for the PlayStation 3 (PS3), PlayStation 4 (PS4), or PlayStation 5 (PS5) video game consoles.
Capcom Fighting All-Stars: 2003 [10] Capcom: Capcom Carrier: The Next Mutation: 2000 [11] Jaleco: Jaleco The Chronicles of Riddick: Escape from Butcher Bay: 2004 [12] Starbreeze Studios: Daredevil: The Man Without Fear: 2004 [13] Sony: Encore: Charlie Brown's All-Stars: 2007 FarSight Studios Bandai Namco Games City of the Dead: 2006 [14] [15 ...
Bright Star Technology: Bermuda Syndrome: 1995: Century Interactive, BMG Interactive Best of Microsoft Entertainment Pack: 1995: Microsoft, Microsoft Home: Betrayal in Antara: 1997: Sierra Entertainment: Beyond Planet Earth: 1994: Discovery Channel Multimedia: Bible Cryptogram: 1993: Jim Fox, Mainstay Computer The Bizarre Adventures of Woodruff ...
The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.
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