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The word sleight, meaning "the use of dexterity or cunning, especially so as to deceive", comes from the Old Norse. [1] The phrase sleight of hand means "quick fingers" or "trickster fingers". [1] Common synonyms of Latin and French include prestidigitation and legerdemain respectively. [1]
Sleight-of-hand, also known as prestidigitation ("quick fingers") or léger de main (Fr., "lightness of hand"), is the set of techniques used by a magician to secretly manipulate objects. [2] Coins and playing cards are the most commonly used objects, but any small item can be used such as dice, bottle caps, sugar cubes , sponge balls, pebbles ...
Patter – The dialogue used in the performance of an effect. Patter styles may differ from magician to magician – some prefer a serious patter, while others opt for a light hearted humorous patter to relax the audience and try to catch them off guard. Peek – see Glimpse. Prestidigitation – Magic tricks performed as entertainment.
The warlock uses charisma as its spellcasting ability. It is structured so that its spell slots and spells known are limited, but the slots renew after every short rest (unlike most other magic-using classes, which require a long rest), and all spells are always cast at the highest slot level to which the warlock has access. [ 16 ]
A bard who focused on spells that improved with caster level (such as Magic Missile and Fireball) was a very potent magical threat. Their ability to use any weapon, combined with rogue attack strength, made them credible second-line offensive threats even without magic, provided they had some form of magical Armor Class-boosting equipment.
A cantrip is a magic spell of any kind, [1] or one which reads the same forward and backward. [citation needed] It can also be a witch's trick, or a sham. [2]The word "cantrip", of Scots origin, possibly comes from the Gaelic term canntaireachd, a piper's mnemonic chant.
Christian Hoffer of ComicBook.com commented that mind flayers "have appeared in many 5E adventures over the last decade", however, this module is the first in the edition to have them as the "central villain of the campaign instead of merely one of many side threats.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]