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Guild Wars 2 is a free-to-play, [2] massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft.Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian-esque entities that have seized control of Tyria in the time since the original Guild Wars (2005 ...
[1] City State of the World Emperor is a supplement that builds on the series of maps by Judges Guild that were meant to link together, describing the appearance, politics, and important non-player characters in a city state that can be used as part of adventures. [2]
Wilderlands of High Fantasy is a campaign setting supplement which details the locations found on five large wilderness maps of the setting (Wilderlands Maps 1-5). [1]The regions described are as follows: City State of Invincible Overlord (#1), Barbarian Altantis (#2), Glow Worm Steppes (#3), Tarantis (#4), and Valon (#5) [2] and are shown in full detail on the judge's maps and are roughly ...
Guild Wars 2: Path of Fire is the second expansion pack for Guild Wars 2, a massively multiplayer online role-playing game developed and published by ArenaNet. [1] It was released on Microsoft Windows and macOS on September 22, 2017, and was made available for pre-purchase on August 1, 2017.
Guild Wars Factions is a fantasy action role-playing game and the second stand-alone campaign in the Guild Wars series developed by ArenaNet, a subsidiary of NCSOFT corporation. It serves as both a standalone game and first expansion pack to the base game, which is referred to as Prophecies .
Castle Book II is a gamemaster's aid that contains 50 maps of castles and forts drawn on hex sheets, intended to be used in wilderness encounters or for campaign design, and also contains tables for generating castle names randomly. [1]
Village Book 2 was written by Bryan Hinnen, Mark Holmer, and Mitch Johnson, with Bob Bledsaw, and a cover by Jennell Jaquays [a], and was published by Judges Guild in 1979 as a 64-page book. [1] Different Worlds Publications later acquired and distributed Judges Guild game products, including Village Book 1, Village Book 2, Castle Book I, and ...
Thus Judges Guild's innovative Village Book I (1978), which featured 48 village maps and various random tables for filling in those villages, appeared as part of Installment R (1978)." [ 2 ] : 191 A listing of cumulative sales from 1981 shows that Village Book 1 sold over 25,000 units.