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MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.
The scheme uses Minecraft to allow children to rebuild and reimagine their hometowns. [2] The program began in Sweden, where Minecraft was first created, but has since expanded to many other countries. [3] Mojang acts as the primary financial sponsor for the program. [4] The project is part of the UN Habitat's Sustainable Urban Development ...
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The Camptender's cabin is centrally located within the campground, amidst heavy timber. It is a single-story rectangular building constructed of an exposed-log framing system with vertical-plank siding. The building rests on a concrete-pier foundation and is covered by a log-frame side-gable roof surfaced with wood shingles.
The game is presented as found footage recorded by Luke Carder, an internet content creator who specializes in collectible card games under the pseudonym "The Lucky Carder". ". Before the beginning of the game, Carder, while opening a pack of old, little-known out-of-print cards known as Inscryption, finds inside a set of handwritten coordinates indicating a location near his
Decorative roof projections on the ridge of a thatched roof. There were two main methods for setting out the floor plan of the minka.The kyoma (京間) method uses a standard size of tatami (畳) mat, whereas the inakama (田舎間) method is based upon column spacing.
Cribbing is usually accomplished with blocks of wood, often 4×4 (3 + 1 ⁄ 2 in or 89 mm) or 6×6 (5 + 1 ⁄ 2 in or 140 mm) and 18–24 in (460–610 mm) long.Soft woods, like spruce and pine, are often preferred because they crack slowly and make loud noises before completely failing, whereas stiffer woods may fail explosively and without warning.