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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    A literature review containing 93 studies on the effect of using Kahoot! for learning was published in the journal Computers & Education in 2020. [35] This is the first literature review that investigates most published studies (experiments, case studies, surveys, etc.) on how using Kahoot! affects learning in the classroom.

  3. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Interactive whiteboards can accommodate different learning styles, such as visual, tactile, and audio. [28] Interactive Whiteboards are another way that technology is expanding in schools. By assisting the teacher to help students more kinesthetically as well as finding different ways to process there information throughout the entire classroom.

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn. It is difficult to pinpoint when gamification, in the strict sense of the term, came to be used in educational contexts, although examples shared online by classroom ...

  5. Stanford Mobile Inquiry-based Learning Environment - Wikipedia

    en.wikipedia.org/wiki/Stanford_Mobile_Inquiry...

    When creating questions in teams, the learning environment calls for collaboration. When ranking each team's questions, the activity turns into a competitive game. [2] Additionally, generating multiple choice questions is a critical facet of this learning model because it leads students to do thorough research to find the right answer and ...

  6. Artificial intelligence in education - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    AI champions envision a future where machine learning and artificial intelligence might be applied in writing, personalization, feedback or course development. The growing popularity of AI, is especially apparent to many who have invested in higher education in the past decade. [ 19 ]

  7. Multimodal pedagogy - Wikipedia

    en.wikipedia.org/wiki/Multimodal_pedagogy

    Multimodal pedagogy encourages the use of these modes as teaching tools in the classroom to facilitate learning. Although lack of experience with new technologies and limited access to resources can make multimodal instruction difficult for teachers, [ 9 ] it is important for students to learn to interpret and create meaning across multiple ...

  8. Differentiated instruction - Wikipedia

    en.wikipedia.org/wiki/Differentiated_instruction

    Differentiated instruction and assessment, also known as differentiated learning or, in education, simply, differentiation, is a framework or philosophy for effective teaching that involves providing all students within their diverse classroom community of learners a range of different avenues for understanding new information (often in the same classroom) in terms of: acquiring content ...

  9. Higher-order thinking - Wikipedia

    en.wikipedia.org/wiki/Higher-order_thinking

    Higher-order thinking involves the learning of complex judgmental skills such as critical thinking and problem solving. Higher-order thinking is considered more difficult to learn or teach but also more valuable because such skills are more likely to be usable in novel situations (i.e., situations other than those in which the skill was learned).

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