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Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children is a non-fiction book written by David Sheff and published by Random House, New York in 1993. It is dedicated to the history of the Nintendo electronic gaming company. Based on many extensive interviews of high level historical figures, it has ...
The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium. The Video Games Textbook: History • Business • Technology: (ISBN 978-0815390893) by Dr. Brian J. Wardyga [1]
Game studies, also known as ludology (from ludus, "game", and -logia, "study", "research") or gaming theory, is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history.
The history of games dates to the ancient human past. [3] Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome ...
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
It’s called “That Librarian: The Fight Against Book Banning in America.” When she spoke up at a Livingston Parrish school board meeting, her photo was uploaded to conservative websites.
The book received positive reviews. In The New York Times book review at the time of its release, Christopher Lehmann-Haupt called it "one of the best books I've ever read about American sports." [3] The book was also given a positive review by Sports Illustrated upon its release. [4] In 2002 Sports Illustrated listed the book number 17 in ...
Multiple journalists praised the book's treatment of European game history, which had been neglected in previous works, [3] [4] and criticized its organizational structure. [3] At the time of its release, Chris Baker of Wired wrote that Replay was the most thorough and comprehensive history of the subject. [ 4 ]