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Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [1]
Body and Brain Connection, also known as Dr. Kawashima's Body and Brain Exercises in PAL regions, is a puzzle video game developed and published by Namco Bandai Games for the Xbox 360's Kinect platform. It was released in Japan on November 20, 2010, in North America on February 8, 2011, and in Europe on February 11, 2011.
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JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
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In their weekly sessions together, Axline incorporates the principles of non-directive play therapy. [2] Her approach to children was based on the humanistic concepts of Carl Rogers and person-centered therapy. [3] Dibs is able to do and say whatever he wants during his hour in play therapy, while Axline provides patience and support.
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The Seven Basic Plots: Why We Tell Stories is a 2004 book by Christopher Booker containing a Jung-influenced analysis of stories and their psychological meaning. Booker worked on the book for 34 years.