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Janet Arnold (6 October 1932 – 2 November 1998) was a British clothing historian, costume designer, teacher, conservator, and author.She is best known for her series of works called Patterns of Fashion, which included accurate scale sewing patterns, used by museums and theatres alike.
The Simplicity Pattern Company is a manufacturer of sewing pattern guides, under the "Simplicity Pattern", "It's So Easy" and "New Look" brands. The company was founded in 1927 in New York City . During the Great Depression , Simplicity allowed home seamstresses to create fashionable clothing in a reliable manner.
Three patterns for pants (2022) Pattern making is taught on a scale of 1:4, to conserve paper. Storage of patterns Fitting a nettle/canvas-fabric on a dress form. In sewing and fashion design, a pattern is the template from which the parts of a garment are traced onto woven or knitted fabrics before being cut out and assembled.
Paper sewing patterns for women to sew their own dresses started to be readily available in the 1860s, when the Butterick Publishing Company began to promote them. [51] These patterns were graded by size, which was a new innovation. [52] The Victorian era's dresses were tight-fitting and decorated with pleats, rouching and frills. [41]
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Women's magazines also carried sewing patterns, and continued to do so for much of the 20th century. This practice declined during the later decades of the 20th century, when ready-made clothing became a necessity as women joined the paid workforce in larger numbers, leaving them with less time to sew, if indeed they had an interest.
The American Girls: Dress Designer is the second entry in the series, developed and released by Mattel Interactive for Windows in 1999. This was essentially an interactive version of the paper doll sets American Girl sold featuring their Historical Characters roster, from colonial era Felicity Merriman to World War II-era Molly McIntire. The ...
The game marked the debut of Pleasant Company – the creator of the American Girl franchise – into the digital software space. [11] Linda Ehrmann, vice president of Internet business strategy consulting firm Grey Interactive, said that the video game had a due potential as it was entering a relatively untapped market, commenting that in the interactive media space, "girls are for the most ...