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First announced on July 22, 2021, the game is intended to compete with the FIFA & eFootball series of video games, with a focus on responsiveness over fidelity. The game will feature cross-platform play, for Microsoft Windows, MacOS, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and Series S platforms.
The game's main characters are two opossums who at various times either want to play or take a nap. The activities within the game include music composition and learning, a music maze, a picture scene with interactive objects, a puppet show and a Monopoly-style game that teaches counting and currency concepts.
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
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The games require players to solve problems, complete puzzles, answer questions, and perform tasks that align with grade-level expectations. Progress is often tracked within the game, allowing monitoring of advancements and accomplishments. [10] The franchise's educational goals are reflected in its gameplay mechanics.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
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The Wild at Heart took 2 years and 9 months to develop, from the formation of Moonlight Kids to the game's release. [6] A demo was shown at the ID@Xbox event at the Game Developers Conference in San Francisco; it featured a young boy named Wake walking through a dreamlike environment before getting dropped into a fantastical world full of monsters.