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  2. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.

  3. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    For rapid development, can make multi-touch apps LayaAir: ActionScript 3, JavaScript, TypeScript: Yes 2D, 3D WebGL, Windows, Linux, macOS, iOS, Android: GPL or commercial: 2D/3D game engine and also VR mode, provide free tools to convert 3d assets content from FBX files or Unity scene. Leadwerks: C++: Lua: Yes 3D Windows, Linux: Proprietary ...

  5. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL 2.0 is supported on Android as of Chrome 114. [44] Chrome is used for the Android system webview as of Android 5. [44] BlackBerry 10 – WebGL 1.0 is available for BlackBerry devices since OS version 10.00 [45] BlackBerry PlayBook – WebGL 1.0 is available via WebWorks and browser in PlayBook OS 2.00 [46]

  6. List of PDF software - Wikipedia

    en.wikipedia.org/wiki/List_of_PDF_software

    deskUNPDF: PDF converter to convert PDFs to Word (.doc, docx), Excel (.xls), (.csv), (.txt), more; GSview: File:Convert menu item converts any sequence of PDF pages to a sequence of images in many formats from bit to tiffpack with resolutions from 72 to 204 × 98 (open source software) Google Chrome: convert HTML to PDF using Print > Save as PDF.

  7. Verge3D - Wikipedia

    en.wikipedia.org/wiki/Verge3D

    Verge3D's workflow differs substantially from other mainstream WebGL frameworks. Development of a new Verge3D application is usually started from modeling, texturing and animating 3D objects. The models are assembled in the 3D authoring tool. The scene file is then used as a basis for a Verge3D project initialized from the App Manager.

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