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ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).
WebGL is widely supported by modern browsers. However, its availability depends on other factors, too, like whether the GPU supports it. The official WebGL website offers a simple test page. [18]
Newer browsers provide added benefits, such as increased web surfing security, private browsing, and faster web page uploads. To get the best experience with AOL websites and applications, it's important to use the latest version of a supported browser.
Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.
In the browser, WebGPU is intended to supersede the older WebGL standard. [1] Outside of the browser it provides an easy to use cross platform API for accessing the GPU, currently working on Vulkan (Linux and Android), DirectX (Windows), and Metal (iPhone, iPad, Mac, AppleTV, Apple Watch). Google Chrome enabled initial WebGPU support in April 2023.
Content rendering relies on WebGL, Web Audio, WebVR, and other web standards, without the use of plug-ins. [2] It is dual-licensed. The framework is distributed under the free and open source GPLv3 and, a non-free license - with the source code being hosted on GitHub. [3]
It is backwards compatible with OpenGL ES 2.0, and partially compatible with WebGL 2.0, [15] as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0. [16] The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019. [17] New functionality in the OpenGL ES 3.0 specification includes:
GLGE is a programming library for use with WebGL and JavaScript. GLGE is a JavaScript library intended to ease the use of WebGL, a native browser JavaScript API giving direct access to OpenGL ES 2, allowing for the use of hardware accelerated 2D and 3D applications without having to download any plugins.