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Negotiations to make PC/GEOS an integral part of PC DOS 7.0 failed. GeoWorks attempted to get third-party developers but was unable to get much support due to expense of the developer kit, which cost $1,000 for the manuals only, and the difficult programming environment, which required a second PC networked via serial port to run the debugger.
Frog City Software, Inc. was an American video game developer based in San Francisco, California.The company was founded in 1994 by Rachel Bernstein, Bill Spieth and Ted Spieth, acquired by Take-Two Interactive in 2003, became part of the 2K label in 2005, and was closed down in 2006.
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16bit Sensation: Watashi to Minna ga Tsukutta Bishōjo Game (Japanese: 16bitセンセーション 私とみんなが作った美少女ゲーム, Hepburn: Jūroku Bitto Sensēshon Watashi to Minna ga Tsukutta Bishōjo Gēmu, "16bit Sensation: The Bishōjo Game Made by All of You and I") is a Japanese manga conceptualized by Misato Mitsumi, Tatsuki Amazuyu, and Tamiki Wakaki and illustrated by ...
Sixty titles were announced between all regions for the Mini, 54 of which are unique. [clarification needed] Konami lists the titles either under the category of "TurboGrafx-16" for the American games or "PC Engine" for the Japanese games; though this listing is heavily simplified as TurboGrafx-CD/CD-ROM², Super CD-ROM², Arcade CD-ROM² and SuperGrafx titles are also included on all regions ...
The TurboGrafx-16, known as the PC Engine [a] outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era. It was released in Japan in 1987 and in North America in 1989.
Unlike the Macintosh, the GEM Desktop ran on top of DOS (MS-DOS, DOS Plus or DR DOS on the PC, GEMDOS on the Atari), and as a result the actual display was cluttered with computer-like items, including path names and wildcards. In general, GEM was much more "geeky" than the Mac, but simply running a usable shell on DOS was a huge achievement on ...
This list of games for the TurboGrafx-16, known as the PC Engine outside North America, covers 678 commercial releases spanning the system's launch on October 10, 1987, until June 3, 1999. It is a home video game console created by NEC, released in Japan as the PC Engine in 1987 and North America as the TurboGrafx-16 in 1989.