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Half-Life: Opposing Force is an expansion pack for the first-person shooter game Half-Life. It was developed by Gearbox Software and published by Sierra On-Line for Windows on November 19, 1999. Opposing Force was the first expansion for Half-Life and was announced in April 1999.
Entropy: Zero 2 is set between the events of Half-Life 2 (2004) and Half-Life 2: Episode One (2006); [10] in Half-Life 2, Gordon Freeman leads an uprising against an alien interdimensional empire known as the Combine, culminating in the destruction of the main reactor of the Citadel—the Combine's fortress on Earth—and the presumed death of Earth's Administrator, Dr. Wallace Breen. [11]
In Half-Life: Blue Shift, Cross can briefly be seen on a security camera in the surveillance room, delivering the GG-3883 crystal. In Half-Life: Opposing Force, Adrian Shephard finds Cross's corpse in Xen after being teleported there by the Displacer Cannon, which implies that she died sometime after the events of Decay.
The success led to its first expansion pack, Half-Life: Opposing Force, which was developed by Gearbox Software, a new company based in Plano, Texas, and announced on April 15, 1999. [7] The Gearbox founder, Randy Pitchford, said Valve gave them the project to allow Valve to focus on future games. [60]
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
On November 23, 1999, GameSpot reported that 2015, Inc. was developing a Half-Life expansion pack to follow Half-Life: Opposing Force. 2015, Inc declined to comment. [1] On March 18, 2000, the Adrenaline Vault reported that the new expansion was named Half-Life: Hostile Takeover, and that it had appeared on retail product lists with a release date of late August. [2]
At a basic level, a unit might serve as an opposing force for a single scenario, differing from its 'opponents' only in the objectives it is given. However, major armies commonly maintain specialized groups trained to accurately replicate real-life enemies, to provide a more realistic experience for their training opponents.
A late build of the Dreamcast version eventually leaked online, featuring complete versions of Half-Life and Blue Shift. [26] Blue Shift and the High Definition pack were initially absent from the launch of Valve's content delivery system Steam in September 2003, despite the presence of both Half-Life and Opposing Force on the system. [27]