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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    On May 31, 2015, a feature called Smooth Terrain was added, increasing the graphical fidelity of in-game terrain and changing the Roblox physics engine from a block-oriented style to a smoother and more realistic one. [77] On November 20, Roblox was launched on Xbox One, with an initial selection of 15 games chosen by Roblox staff. [6]

  3. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    Scenery generation is used in most 3D based video-games. These typically use either custom or purchased engines that contain their own scenery generators. For some games they tend to use a procedurally generated terrain. These typically use a form of height mapping and use of Perlin noise. This will create a grid that with one point in a 2D ...

  4. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    This technique is especially useful where height varies slightly over a large area. Using only grey values, because the heights must be mapped to only 256 values, the rendered terrain appears flat, with "steps" in certain places. Height map of planet earth at 2km per pixel, including oceanic bathymetry information, normalized as 8-bit grayscale

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Source code was released under a commercial license Wintermute Engine: C++: 2010 C-like syntax No 2.5D Windows: The White Chamber, Ghost in the Sheet, Dark Fall: Lost Souls, Face Noir: Donationware, MIT, LGPL: Lite version lacks 3D Actor function World Builder: 1986 No 2D System 3: Lost Crystal: Freeware: WorldForge: C++: 1998 Lua (client ...

  6. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation's co-founder and CEO, David Baszucki, in 2018. Roblox Corporation was founded by David Baszucki and Erik Cassel. Baszucki had previously founded Knowledge Revolution, an educational software company, in 1989. That year, through the company, he and Cassel developed Interactive Physics, a 2D physics simulation.

  7. DTED - Wikipedia

    en.wikipedia.org/wiki/DTED

    DTED supports many applications, including line-of-sight analyses, terrain profiling, 3-D terrain visualization, mission planning/rehearsal, and modeling and simulation. DTED is a standard National Geospatial-Intelligence Agency (NGA) product that provides medium resolution, quantitative data in a digital format for military system applications ...

  8. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Voxel terrain is used instead of a heightmap because of its ability to represent overhangs, caves, arches, and other 3D terrain features. These concave features cannot be represented in a heightmap due to only the top 'layer' of data being represented, leaving everything below it filled (the volume that would otherwise be the inside of the ...

  9. Diamond-square algorithm - Wikipedia

    en.wikipedia.org/wiki/Diamond-square_algorithm

    Each random value is multiplied by a scale constant, which decreases with each iteration by a factor of 2 −h, where h is a value between 0.0 and 1.0 (lower values produce rougher terrain). [ 2 ] During the square steps, points located on the edges of the array will have only three adjacent values set, rather than four.