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A new Brain Age title for the Nintendo Switch, titled Nō o Kitaeru Otona no Nintendo Switch Training (脳を鍛える大人のNintendo Switchトレーニング, lit. Nintendo Switch Brain Training for Adults ) , and as Dr Kawashima's Brain Training for Nintendo Switch for Europe and Australia, was released in Japan on December 27, 2019, and ...
Dr Kawashima's Brain Training for Nintendo Switch [a] is an edutainment puzzle video game developed by Nintendo and indieszero and published by Nintendo for the Nintendo Switch. It is the fifth entry in the Brain Age puzzle video game series, based on the research of neuroscientist Ryuta Kawashima , whose avatar guides the player through the game.
As of January 22, 2007, Brain Age has sold over 2 million copies in Europe. [41] As of October 30, 2007, Brain Age has sold over one million copies in the United Kingdom. [42] It was the 10th best-selling Nintendo DS game of December 2008 in the United States. [43] As of September 30, 2015, Brain Age has worldwide sales of 19.01 million. [44]
Nintendo revealed that Dr. Kawashima's Brain Training will come to the Switch on January 3rd, 2020 in Europe. The mental workout game will feature classic exercises from previous Brain Training ...
Ryuta Kawashima (川島 隆太, Kawashima Ryūta, [kaɰaɕima ɾʲɨᵝːta]; born May 23, 1959) is a Japanese neuroscientist known for his appearances in the Brain Age series of video games for the Nintendo DS, Nintendo 3DS and Nintendo Switch.
Big Brain Academy: Brain vs. Brain is the first new entry in the series in 14 years, which released for the Nintendo Switch on December 3, 2021. [3] The game makes use of the system's handheld features such as the touchscreen, while also supporting docked mode for traditional play.
Lara Lewington travels to California to meet the scientists and experts researching our brain health and investigating whether we can change how our brains age. Watch on BBC iPlayer (UK only) [BBC]
When the player reaches a brain age of 20 in the Brain Age Express titles, it unlocks a challenge mode. This was in response to Kawashima's disappointment over people quitting once they reach 20 to keep people interested. Kawamoto considers these titles downloadable versions of the previous Brain Age titles rather than a sequel to them. [12]
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