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Might & Magic X: Legacy is a role-playing video game developed by Limbic Entertainment and published by Ubisoft.It is the tenth installment of the Might and Magic series. . Instead of being a sequel to Might and Magic IX, the game follows the events of Might & Magic Heroes VI and is set in the world of As
Might and Magic IV: Clouds of Xeen; Might and Magic V: Darkside of Xeen; Might and Magic Book One: The Secret of the Inner Sanctum; Might and Magic II: Gates to Another World; Might and Magic III: Isles of Terra; Might and Magic IX; Might and Magic VI: The Mandate of Heaven; Might and Magic VII: For Blood and Honor; Might and Magic VIII: Day of ...
Might and Magic VI: The Mandate of Heaven – Limited Edition (1998), a collector's edition of Might and Magic VI that included the first five games on CD-ROM as well. Might and Magic VI: The Mandate of Heaven – Special Edition (1998), included Might and Magic games I, II, III, IV, V and the fanmade Swords of Xeen as well.
Might and Magic: World of Xeen (1994; MS-DOS, Mac) Might and Magic VI: The Mandate of Heaven (1998; Windows) Might and Magic VII: For Blood and Honor (1999; Windows) Might and Magic VIII: Day of the Destroyer (2000; Windows, PlayStation 2 (Japan-only)) Might and Magic IX: Writ of Fate (2002; Windows) Might & Magic X: Legacy (2014; Windows, OS X)
Might and Magic; Might and Magic IV: Clouds of Xeen; Might and Magic V: Darkside of Xeen; Might and Magic Book One: The Secret of the Inner Sanctum; Might and Magic II: Gates to Another World; Might and Magic III: Isles of Terra; Might and Magic IX; Might and Magic VI: The Mandate of Heaven; Might and Magic VII: For Blood and Honor; Might and ...
Door Door; Dragon Buster; Dragon Slayer (video game) E. The Earth Fighter Rayieza; ... Might and Magic Book One: The Secret of the Inner Sanctum; Might and Magic II ...
The first Might and Magic game, Might and Magic Book One: The Secret of the Inner Sanctum, was programmed by Jon Van Caneghem for over a three-year period ending in 1986. [citation needed] Released for the Apple II on June 1, 1986, [8] with ports for the Commodore 64, classic Mac OS, and MS-DOS following a year later, [2] the game was successful enough to warrant a sequel, Might and Magic II ...
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