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Arcomage is a computerized card game produced by The 3DO Company.It originated as a minigame in Might and Magic VII: For Blood and Honor and Might and Magic VIII: Day of the Destroyer, in which it was used to gamble for in-game money or to complete a quest to win games in every tavern. 3DO later released it as a stand-alone game in 2000.
Might & Magic X: Legacy is a role-playing video game developed by Limbic Entertainment and published by Ubisoft.It is the tenth installment of the Might and Magic series. . Instead of being a sequel to Might and Magic IX, the game follows the events of Might & Magic Heroes VI and is set in the world of As
Might and Magic VI: The Mandate of Heaven – Limited Edition (1998), a collector's edition of Might and Magic VI that included the first five games on CD-ROM as well. Might and Magic VI: The Mandate of Heaven – Special Edition (1998), included Might and Magic games I, II, III, IV, V and the fanmade Swords of Xeen as well.
Might and Magic V: Darkside of Xeen (1993; MS-DOS, Mac) Might and Magic: World of Xeen (1994; MS-DOS, Mac) Might and Magic VI: The Mandate of Heaven (1998; Windows) Might and Magic VII: For Blood and Honor (1999; Windows) Might and Magic VIII: Day of the Destroyer (2000; Windows, PlayStation 2 (Japan-only)) Might and Magic IX: Writ of Fate ...
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The first Might and Magic game, Might and Magic Book One: The Secret of the Inner Sanctum, was programmed by Jon Van Caneghem for over a three-year period ending in 1986. [citation needed] Released for the Apple II on June 1, 1986, [8] with ports for the Commodore 64, classic Mac OS, and MS-DOS following a year later, [2] the game was successful enough to warrant a sequel, Might and Magic II ...
Ged succeeded in calling Elfarran, but an evil shadow spirit slipped through the "door" Ged had opened between the living world and the dead. The Archmage (head mage of Roke) was able to partially correct this by closing the door. The Archmage, however, died in the process and could not destroy the shadow spirit which had escaped.
Jon Van Caneghem (born 1962/1963) [2] is an American video game director, designer and producer.He is best known for launching development studio New World Computing in 1983, making his design debut in 1986 with Might and Magic Book One: The Secret of the Inner Sanctum.