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  2. Monte Carlo localization - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_localization

    A drawback of the naive implementation of Monte Carlo localization occurs in a scenario where a robot sits at one spot and repeatedly senses the environment without moving. [4] Suppose that the particles all converge towards an erroneous state, or if an occult hand picks up the robot and moves it to a new location after particles have already ...

  3. PatrolBot - Wikipedia

    en.wikipedia.org/wiki/PatrolBot

    PatrolBot can scan buildings, create floor plans, and navigate them autonomously using a laser range-finding sensor inside the robot. It employs Monte Carlo/Markov-style localization techniques using a modified value-iterated search technique for navigation. It searches for alternative paths if a hall is blocked, circumnavigates obstacles and ...

  4. Frank Dellaert - Wikipedia

    en.wikipedia.org/wiki/Frank_Dellaert

    In 1999, together with his colleagues Dieter Fox, Sebastian Thrun, and Wolfram Burgard, Frank Dellaert helped develop the Monte Carlo localization algorithm, [3] a probabilistic approach to mobile robot localization that is based on the particle filter. His methodologies for estimating and tracking robotic movements have become a standard and ...

  5. Equation of State Calculations by Fast Computing Machines

    en.wikipedia.org/wiki/Equation_of_State...

    Monte Carlo methods are a class of computational algorithms that rely on repeated random sampling to compute their results. In statistical mechanics applications prior to the introduction of the Metropolis algorithm, the method consisted of generating a large number of random configurations of the system, computing the properties of interest (such as energy or density) for each configuration ...

  6. Mobile robot - Wikipedia

    en.wikipedia.org/wiki/Mobile_robot

    A mobile robot is an ... relative position and/or Monte-Carlo/Markov ... It can gather sensor readings that are time- and location-stamped. Such robots are often part ...

  7. Simultaneous localization and mapping - Wikipedia

    en.wikipedia.org/wiki/Simultaneous_localization...

    2005 DARPA Grand Challenge winner Stanley performed SLAM as part of its autonomous driving system. A map generated by a SLAM Robot. Simultaneous localization and mapping (SLAM) is the computational problem of constructing or updating a map of an unknown environment while simultaneously keeping track of an agent's location within it.

  8. Particle filter - Wikipedia

    en.wikipedia.org/wiki/Particle_filter

    From 1950 to 1996, all the publications on particle filters, and genetic algorithms, including the pruning and resample Monte Carlo methods introduced in computational physics and molecular chemistry, present natural and heuristic-like algorithms applied to different situations without a single proof of their consistency, nor a discussion on the bias of the estimates and genealogical and ...

  9. Rapidly exploring random tree - Wikipedia

    en.wikipedia.org/wiki/Rapidly_exploring_random_tree

    A rapidly exploring random tree (RRT) is an algorithm designed to efficiently search nonconvex, high-dimensional spaces by randomly building a space-filling tree.The tree is constructed incrementally from samples drawn randomly from the search space and is inherently biased to grow towards large unsearched areas of the problem.