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  2. Three-part lesson - Wikipedia

    en.wikipedia.org/wiki/Three-part_lesson

    In Ontario, Canada, where the Ministry of Education has promoted the three-part lesson, the curriculum was changed in the late 1990s in favour of "problem solving based on open-ended investigations rather than memorization". In that province, test scores in grades three and grade six math declined between 2009 and 2013, and "some contend that ...

  3. Proportional reasoning - Wikipedia

    en.wikipedia.org/wiki/Proportional_reasoning

    Typical Solutions. Someone with knowledge about the area of triangles might reason: "Initially the area of the water forming the triangle is 12 since ⁠ 1 / 2 ⁠ × 4 × 6 = 12. The amount of water doesn't change so the area won't change. So the answer is 3 because ⁠ 1 / 2 ⁠ × 3 × 8 = 12." A correct multiplicative answer is relatively rare.

  4. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.

  5. Singapore math - Wikipedia

    en.wikipedia.org/wiki/Singapore_math

    [11] [21] Bar modeling is far more efficient than the "guess-and-check" approach, in which students simply guess combinations of numbers until they stumble onto the solution. [11] Once students have learned to solve mathematical problems using bar modeling, they begin to solve mathematical problems with exclusively abstract tools: numbers and ...

  6. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    First, you have to understand the problem. [2] After understanding, make a plan. [3] Carry out the plan. [4] Look back on your work. [5] How could it be better? If this technique fails, Pólya advises: [6] "If you cannot solve the proposed problem, try to solve first some related problem. Could you imagine a more accessible related problem?"

  7. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players.

  8. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  9. Boy or girl paradox - Wikipedia

    en.wikipedia.org/wiki/Boy_or_Girl_paradox

    The Boy or Girl paradox surrounds a set of questions in probability theory, which are also known as The Two Child Problem, [1] Mr. Smith's Children [2] and the Mrs. Smith Problem. The initial formulation of the question dates back to at least 1959, when Martin Gardner featured it in his October 1959 " Mathematical Games column " in Scientific ...