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In the endgame players typically try to play all available sente moves and then play the largest gote move on the board. A reverse sente play is a gote play that prevents the opponent from making a sente move. When a player ignores an opponent's sente move and plays elsewhere, they are said to play tenuki.
Each Pokémon possesses six stats: HP, Attack, Defense, Special Attack, Special Defense, and Speed. Prior to generation IV , the damage category of a move (physical or special) was determined by the type of the move itself (for example, all Rock-type moves were physical, and all Dragon-type moves were special).
As players move within their real world surroundings, their avatars move within the game's map. Different Pokémon species reside in different areas of the world; for example, Water-type Pokémon are generally found near water. [13] When a player encounters a Pokémon, it may be viewed either in AR mode or with a live rendered, generic ...
When a Pokémon uses a move that is the same type as the user, there is a 50% increase in power due to "STAB", a colloquial acronym for "same-type attack bonus". [ 8 ] When developing the types for the original games, generalized ones such as Normal and Fire were conceived before the Flying type was created.
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The knight's move (桂馬, Keima) is more fast-paced than either the diagonal move or the one-space jump. It is named after the resemblance to the movement of a knight in chess. It also makes a flexible and light shape and is useful in sabaki. Near the edge of the board the small knight's move is used to secure a base or to link up stones.
A divine move is an exceptional, inspired and original move; one that is non-obvious and which balances strategy and tactics to create an unexpected turning point in a game. A divine move is singular; it is of such rarity that a professional Go player might reasonably hope to play a single such move in a lifetime.