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View-Master Interactive Vision is an interactive movie VHS console game system, [2] introduced in 1988 and released in the USA in 1989 by View-Master Ideal Group, Inc. [3] The tagline is "the Two-Way Television System that makes you a part of the show!"
The View-Master was introduced at the 1939 New York World's Fair, marked "Patent Applied For". It was intended as an alternative to the scenic postcard, and was originally sold at photography shops, stationery stores, and scenic-attraction gift shops. The main subjects of View-Master reels were Carlsbad Caverns and the Grand Canyon. [1]
Video Art was positioned against a wide range of educational toys and interactive television systems, such as View-Master Interactive Vision and VideoSmarts, and against television itself. [5] It was sold alongside, but not directly positioned against, mainstream game consoles such as the Nintendo Entertainment System and the Master System.
View-Master Interactive Vision; VTech Socrates; Z. Zemmix This page was last edited on 27 June 2023, at 20:19 (UTC). Text is available under the Creative Commons ...
Control-Vision, a prototypical VHS video game console; View-Master Interactive Vision, another VHS-based console; References External links ...
The LaserActive 3-D Goggles (model GOL-1) employ an active shutter 3D system compatible with at least six 3D-ready LD-ROM software titles: 3-D Museum (1994), Vajra 2 (1994), Virtual Cameraman 2 (1994), Dr. Paolo No Totteoki Video (1994), Goku (1995), and 3D Virtual Australia (1996), the last software title published for the LaserActive.
Interactive charts showing the $10 billion divide between elite college sports programs and all the rest. Subsidy Scorecards. Details on how more than 200 public ...
View-Master Interactive Vision; W. W-VHS; Media in category "VHS" This category contains only the following file. Magnetic video tape recorder diagram Us004809115-003 ...