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Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
The discrete graphics card is usually installed onto the graphics card slot such as PCI-Express and the integrated graphics is integrated onto the CPU itself or occasionally onto the Northbridge. [ citation needed ] The Northbridge is the most responsible for switching between GPUs.
While running, the tests show only a progress bar and a "working" background animation. Aero Glass is deactivated on Windows Vista and Windows 7 during testing so the tool can properly assess the graphics card and CPU. In Windows 8, WinSAT runs under the maintenance scheduler every week. The default schedule is 1am on Sundays.
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.
Assembled Project VGA graphics board Open Graphics Project prototype. Project VGA aims to create a low-budget, open-source VGA-compatible video card. [104] The Open Graphics Project aims to create an open-hardware GPU. The Open Graphics Device v1 has dual DVI-I outputs and a 100-pin IDC connector.
Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later NVIDIA GPUs. It is accompanied by NVENC for video encoding in Nvidia's Video Codec SDK. [2]
If you’re stuck on today’s Wordle answer, we’re here to help—but beware of spoilers for Wordle 1252 ahead. Let's start with a few hints.
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...