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When used as an adjective, "realistic" (usually related to visual appearance) distinguishes itself from "realist" art that concerns subject matter. Similarly, the term "illusionistic" might be used when referring to the accurate rendering of visual appearances in a composition.
The word huaju was introduced in 1927 by the dramatist Tian Han, at which time it was used to describe works that relied exclusively on realistic spoken-word dialogue. Although most troupes embraced high levels of realism, some – such as the national theatre movement under Yu Shangyuan – sought to maintain hybridity in stage performances ...
Hyperrealism, although photographic in essence, often entails a softer, much more complex focus on the subject depicted, presenting it as a living, tangible object. These objects and scenes in hyperrealism paintings and sculptures are meticulously detailed to create the illusion of a reality not seen in the original photo.
Ethnographic realism, either a descriptive word, i.e. of or relating to the first-hand participant-observation practices of ethnographers, or a writing style or genre that narrates in a similar fashion. Legal realism, the view that jurisprudence should emulate the methods of natural science, i.e., rely on empirical evidence
During this time more attention was invested in pinning down fiction with theory. This shift manifested itself in increased focus on unity in heroic poetry. No matter how fictionalized the language of a poem might be, through verisimilitude, poets had the ability to present their works in a way that could still be believed in the real world.
James Abbott McNeill Whistler, Nocturne: Blue and Gold – Old Battersea Bridge (1872), Tate Britain, London, England. Realism was an artistic movement that emerged in France in the 1840s, around the 1848 Revolution. [1]
Pseudorealism, also spelled pseudo-realism, is a term used in a variety of discourses connoting artistic and dramatic techniques, or work of art, film and literature perceived as superficial, not-real, or non-realistic. [1] By definition, the term is highly subjective. [2]
In this way, there is a relativism between the importance of objects and their graphical quality. More important objects such as Non-player characters usually contain a higher amount of detail than less important objects, which are often small or in the background, like a blade of grass. This relativism is subverted when low-poly is used as an ...