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The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
Lamashtu is a demon lord and the goddess of monsters, called the Mother of Beasts and Mistress of Insanity, in the role-playing game setting Pathfinder. Lamashtu appears as a character in the NBC television series Constantine in the episode "The Saint of Last Resorts". Lamashtu is the title of a 2015 audiobook by Paul E Cooley.
The Fury – Neutral evil goddess of wrath and madness. The Fury's symbol is a winged wyrm with a woman's head and upper body. [58] The Keeper – Neutral evil god of greed and death. The Keeper's symbol is a dragonshard stone in the shape of a fang. [58] The Mockery – Neutral evil god of violence and treachery.
Chaos, Good, Protection, War. In the Dungeons & Dragons role-playing game, Corellon Larethian is the leader of the elven pantheon, and the deity of Magic, Music, Arts, Crafts, Poetry, and Warfare. Corellon is also considered a member of the default D&D pantheon. Corellon is the creator and preserver of the elven race, and governs those things ...
Amulet. An amulet, also known as a good luck charm or phylactery, is an object believed to confer protection upon its possessor. The word "amulet" comes from the Latin word amuletum, which Pliny's Natural History describes as "an object that protects a person from trouble". Anything can function as an amulet; items commonly so used include ...
In the Zohar, Lurianic Kabbalah, and Hermetic Qabalah, the qlippoth (Hebrew: קְלִיפּוֹת, romanized: qəlīppōṯ, originally Jewish Babylonian Aramaic: קְלִיפִּין, romanized: qəlīppīn, plural of קְלִפָּה qəlīppā; literally "peels", "shells", or "husks"), are the representation of evil or impure spiritual forces in Jewish mysticism, the opposites of the Sefirot.
Apotropaic magical rituals were practiced throughout the ancient Near East and ancient Egypt. Fearsome deities were invoked via ritual in order to protect individuals by warding away evil spirits. In ancient Egypt, these household rituals (performed in the home, not in state-run temples) were embodied by the deity who personified magic itself ...
Sekhmet is the daughter of the sun god, Ra, and is among the more important of the goddesses in the Egyptian Pantheon. Sekhmet acted as the vengeful manifestation of Ra's power, the Eye of Ra. Sekhmet is said to breathe fire, and the hot winds of the desert were likened to her breath. She is also believed to cause plagues (which were described ...