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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Download as PDF; Printable version; In other projects ... The Unity editor is supported on ... the corporation changed to a subscription model. [91] Unity has free ...

  3. Stride (game engine) - Wikipedia

    en.wikipedia.org/wiki/Stride_(game_engine)

    Stride is a C# suite of tools to create games. It is also a full game engine with a customizable shader system intended for virtual reality game development. Its main tool is the Game Studio, a fully integrated environment that allows the user to import assets, create and arrange scenes using an Entity component system, assign scripts, build and run games.

  4. List of commercial video games with later released source ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    In 2001, Monolith Productions released a set of editing tools for No One Lives Forever that included the level editor and model editor used for development. [325] The team also released the source code for NOLF (version 1.003 on Windows) that year to "support the fan base by offering the tools to create their own levels".

  5. SpeedTree - Wikipedia

    en.wikipedia.org/wiki/SpeedTree

    Subscribers get access to the SpeedTree editor, the ability to generate 3D models of trees and plants, such plants being exclusively usable with either Unreal Engine 4 [21] or Unity, [22] [23] depending on the license. Subscribers can download additional tree model packs from the Model Library, and pricing varies between packs. [24] [25]

  6. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  7. James Mark Baldwin - Wikipedia

    en.wikipedia.org/wiki/James_Mark_Baldwin

    James Mark Baldwin in 1917. James Mark Baldwin (January 12, 1861 – November 8, 1934) was an American philosopher and psychologist who was educated at Princeton under the supervision of Scottish philosopher James McCosh and who was one of the founders of the Department of Psychology at Princeton and the University of Toronto. [1]

  8. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.

  9. Mega Man Legends - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_Legends

    The first game in the series, Mega Man Legends (titled Rockman DASH: Hagane no Bōkenshin in Japan), was released for PlayStation in December 1997. It was the first fully 3-D action-adventure Mega Man game and introduced new mechanics to the franchise such as RPG elements and a sandbox style environment for Mega Man to explore.