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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Java, C++, C#, ActionScript, PHP 4 and MATLAB have a naming convention in which constructors have the same name as the class with which they are associated. In PHP 5, a recommended name for a constructor is __construct. For backwards compatibility, a method with the same name as the class will be called if __construct method can not be found ...

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    WriteLine ("Case 3"); case 4: // Compilation will fail here as cases cannot fall through in C#. Console . WriteLine ( "Case 4" ); goto default ; // This is the correct way to fall through to the next case. case 5 : // Multiple labels for the same code are OK case 6 : default : Console .

  4. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation.

  5. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  6. Tagged union - Wikipedia

    en.wikipedia.org/wiki/Tagged_union

    A constructor is a function or an expression that produces a value of the tagged union type, given a tag and a value of the corresponding type. ... Usage example for ...

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  8. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    In C and C++, the type signature is declared by what is commonly known as a function prototype. In C/C++, a function declaration reflects its use; for example, a function pointer with the signature (int)(char, double) would be called as:

  9. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    In C, declaring a new type with the same name as an existing struct, union or enum is valid, but it is invalid in C++, because in C, struct, union, and enum types must be indicated as such whenever the type is referenced whereas in C++, all declarations of such types carry the typedef implicitly.