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M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning."
Stanford Mobile Inquiry-based Learning Environment (SMILE) [1] is a mobile learning management software and pedagogical model that introduces an innovative approach to students' education. It is designed to push higher-order learning skills such as applying, analyzing, evaluating, and creating.
The first is challenge-based learning/problem-based learning, the second is place-based education, and the third is activity-based learning. Challenge-based learning is "an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems ...
Tangoe Mobile also enables multiple geo-fence policies on each device, which are tied to location-based usage rules, allowing automatic policy enforcement based on real-time device location tracking.
Denmark does not have a mobile phone ban, but nevertheless the Danish Ministry of Education advised that mobile phones must be kept out of classrooms. Therefore, many schools up to 7th grade offer "cell phone hotels" for students to store their devices. Still, mobile phones are allowed in higher schools during breaks and free periods. [37]
Mobile device management (MDM) is the administration of mobile devices, such as smartphones, tablet computers, and laptops.MDM is usually implemented with the use of a third-party product that has management features for particular vendors of mobile devices.
Kloper et al. (2002) claimed 5 properties of mobile devices which can produce unique educational affordances: Portability-the small size and weight of mobile devices means they can be taken to different sites or moved around within a site. Social interactivity-data exchange and collaboration with other learners can happen face-to-face.
Standard education curricula with an integration of technology can provide tools for advanced learning among a broad range of topics. Integration of information and communication technology is often closely monitored and evaluated due to the current climate of accountability, outcome-based education, and standardization in assessment. [6]
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