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Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.
As well, objects are managed on-heap and are under full control of a single process, while database tuples are shared and must incorporate locking, merging, and retry. Object–relational mapping provides automated support for mapping tuples to objects and back, while accounting for all of these differences. [1]
In languages that support open recursion, object methods can call other methods on the same object (including themselves) using this name. This variable is late-bound ; it allows a method defined in one class to invoke another method that is defined later, in some subclass thereof.
FuelPHP, ORM and framework for PHP, released under the MIT license. Based on the ActiveRecord pattern. Laminas, framework that includes a table data gateway and row data gateway implementations; Qcodo, ORM and framework, open source; Redbean, ORM layer for PHP, for creating and maintaining tables on the fly, open source, BSD
Today mapping functions are supported (or may be defined) in many procedural, object-oriented, and multi-paradigm languages as well: In C++'s Standard Library, it is called std::transform, in C# (3.0)'s LINQ library, it is provided as an extension method called Select. Map is also a frequently used operation in high level languages such as ...
Entities in Doctrine 2 are lightweight PHP Objects that contain persistable properties. A persistable property is an instance variable of the entity that is saved into and retrieved from the database by Doctrine's data mapping capabilities via the Entity Manager - an implementation of the data mapper pattern:
The helper classes generally have no objects hence they have all static methods that act upon different kinds of class objects. Yes Yes Yes Specification: Recombinable business logic in a Boolean fashion. Yes Yes Yes State: Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. Yes Yes ...
In these languages, data and methods to manipulate the data are in the same code unit called an object. This encapsulation ensures that the only way that an object can access data is via methods of the object that contains the data. Thus, an object's inner workings may be changed without affecting code that uses the object.