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John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...
First TV program to feature a live computer-generated character as part of its cast. VeggieTales: First completely computer-animated direct-to-video release. Insektors [38] First fully computer-animated TV series. First use of character animation in a computer-animated television series. The Crow: 1994
An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
3D computer animation started to have a much wider cultural impact during the 1980s, demonstrated for instance in the 1982 movie Tron and the music video for Money for Nothing (1985) by the Dire Straits. The concept even spawned a popular faux 3D-animated AI character: Max Headroom (introduced in 1985).
The articles inspire the magic lantern performer Charles-Émile Reynaud to start developing his own animation device, the praxinoscope. He received a patent for his device in 1877. [42] [43] [55] 1877 – Charles-Émile Reynaud patented the praxinoscope, an animation device that improved on the zoetrope.
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images ) or dynamic (i.e. moving images).
The early history of animation covers the period up to 1888, when celluloid film base was developed, ...
Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer. [ 65 ] [ 106 ] 2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact.