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The King's Fianchetto Opening [1] or Benko Opening [2] (also known as the Rat Opening, [3] Hungarian Opening, or Bilek Opening) is a chess opening characterized by the move: 1. g3. White's 1.g3 ranks as the fifth most popular opening move, but it is far less popular than 1.e4, 1.d4, 1.c4 and 1.Nf3. It is usually followed by 2.Bg2, fianchettoing ...
The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the rook , a special move called castling . If a player's king is threatened with capture, it is said to be in check , and the player must remove the threat of capture immediately.
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with capture) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured. The player loses as soon as the player's king is checkmated.
Discovered attacks can be extremely powerful, as the piece moved can make a threat independently of the piece it reveals. Like many chess tactics , they often succeed because the opponent would be unable to meet two threats at once unless one of the attacked pieces can simultaneously move away from its own attack and capture the other attacking ...
The Lasker Trap is a chess opening trap in the Albin Countergambit. It is named after Emanuel Lasker, although it was first noted by Serafino Dubois. [1] [a] It is unusual in that it features an underpromotion as early as the seventh move.
In chess, an exchange [1] or trade of chess pieces is a series of closely related moves, typically sequential, in which the two players capture each other's pieces. Any type of pieces except the kings may possibly be exchanged, i.e. captured in an exchange, although a king can capture an opponent's piece.
In chess and similar games, check is a condition that occurs when a player's king is under threat of capture on the opponent's next turn. A king so threatened is said to be in check . A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or ...
The white king may move into check and then out of check, provided that White can execute two moves. If a king is in check, it must be placed out of check. Otherwise, standard chess rules apply. A king is in check if it could be captured on the next turn. The White King can capture the Black King by virtue of the above rules.