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  2. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  3. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.

  4. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    Iterators however can be used and defined explicitly. For any iterable sequence type or class, the built-in function iter() is used to create an iterator object. The iterator object can then be iterated with the next() function, which uses the __next__() method internally, which returns the next element in the container. (The previous statement ...

  5. Class invariant - Wikipedia

    en.wikipedia.org/wiki/Class_invariant

    The Ada programming language has native support for type invariants (as well as pre- and postconditions, subtype predicates, etc.). A type invariant may be given on a private type (for example to define a relationship between its abstract properties), or on its full definition (typically to help in verifying the correctness of the implementation of the type). [5]

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  7. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    The types of objects that can be iterated across (my_list in the example) are based on classes that inherit from the library class ITERABLE. The iteration form of the Eiffel loop can also be used as a boolean expression when the keyword loop is replaced by either all (effecting universal quantification ) or some (effecting existential ...

  8. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results. [1]

  9. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python allows the creation of class methods and static methods via the use of the @classmethod and @staticmethod decorators. The first argument to a class method is the class object instead of the self-reference to the instance. A static method has no special first argument. Neither the instance, nor the class object is passed to a static method.